::Project::

Part of the Game

::Type::

Live Performance

::Date::

since 2013

::Partner::

Flowmotion Dance Company ::weblink

::Credits::

Gerry Miller (Idea, Story, Art Direction)
Andreas Holzinger (Motion Graphics)
Adi Markusich (3D Animation)
Franziska Staube (Illustration)
Audiodevice (Sound)

Sabine Korlath (Technical Setup)

:: Background information

Everything started with “PONG”. Sitting in front of the TV and moving 2 bars up and down to bounce the “ball” was very simple and unbelievable great fun. Since then gameplay and visual appearance of games developed steadily. Nowadays videogames look like blockbuster movies with unbelievable special effects and endless opportunities of gameplay. They are well known and commonplace all over the world and our performance uses this as a “framework” to transport our social-critical message in an entertaining way.

:: THE STORY

The performer sets foot on stage and presses the Play-button on the screen. From then on, he is trapped in a mystical game-world where he becomes the player and must interact with the environment in order to survive. The only thing he knows: he must find the treasure.

On his journey through 6 unique levels, he must solve various quests and puzzles and use special skills to evade bats, strange turtles, spiders and piranhas. He must overcome various obstacles and find clever solutions to tricky situations. He must win a high speed race and beat the epic boss in a dramatic final battle.

The only thing which helps him to overcome these challenges are POWER-UPS, in the form of leaves from a magical plant. Besides this he must trust in himself and his abilities. He has to be brave, agile, clever and fast. In the end the treasure is near but will he reach it?


:: SOCIALCRITIC INTENTION

In the original art show, the player does not win the treasure, instead dying at the end. After overcoming various difficult challenges, the player becomes over-confident and thusly dies. It is revealed then that he was the 357th person who attempted to get the treasure.

In a society, values and norms are repeatedly changing. Nowadays, it seems that everywhere in the world, especially in the industrialized world (the so called “first world countries”) the most important thing is: getting the gold! Get rich, become famous and gain power. To achieve this goal, we accept everything e.g. unbelievable high workloads, outwitting our competitors – using any means, accepting exploitation of other humans and nature as a “part of the game”. And on our way to the (alleged) top, we focus on doing it on our own, refusing help from anyone else because one thing seems to be clear: we should NEVER divide up the “cake”.

This performance shall illustrate that issue, and question: “Is that really the best way to act?”


:: NO PANIC ! CUSTOMIZATION POSSIBLE

To be more attractive for the corporate market, we developed the customization package which includes product placement in different ways and an alternative HAPPY END. This is likely our “part of the game” situation. ;-)  Please feel free to ask about available options.


:: SHOWS BOOKABLE WORLDWIDE

The show can be booked as ad-free art show or to some extent customized and aligned to the needs of the client and his/her brand. Shows can be booked in several durations and can be delivered completely hardware equipped.


For booking inquiries concerning the show please contact:

Talents & Productions
15, rue des roses
98000 Monaco
Tel: +377 97 77 66 06
Fax: +33 173 72 95 18

www.talents-productions.com


:: LEVEL OVERVIEW


LEVEL 1:
The Player finds himself in a mystical world and starts exploring it. He comes to the first barrier – somehow he must turn a gear to move the elevator down, but he doesn’t have enough power to do so. After a while he recognizes a flying seed from the plant in the top right corner. He waters the seeds and a magical plant begins to grow. After eating a leaf from this plant, he gains extra powers which enable him to move the gear. The adventure continues…

LEVEL 2:
The Player is now in a mysterious and dark underworld. Bats, strange turtles, spiders and piranhas threaten the player’s game-life. Balance, agility and timing are the keys to completing this level…

LEVEL 3:
The Player’s next quest is solving a huge, touch-sensitive puzzle. By moving single square-parts of the image, he completes the image of the motorcycle step by step. Once completed, the player receives a helmet and the motorcycle into a real object – the player’s racing-machine for the next level…

LEVEL 4:
Time for some speed! The player drives his futuristic motorcycle into an incredible race-spot. Jumps, loops, blocked paths, tight curves, high-speed zones and computer bots demand the player’s full concentration!

LEVEL 5:
Bad energy particles want to hold the player back by forming a kind of impassable vertical grid. Impassable? Not with a power-up! Using one of the leaves that the player acquired in LEVEL ONE, he can deform the grid and overcome this obstacle.

LEVEL 6:
There is no grand computer game without an epic boss! At first the player laughs at the tiny size of his opponent -  that is until he grows into a large, menacing warrior! All of the players’ skills are demanded in this dramatic final battle to the death!

FINAL Scene:
After defeating the epic foe, the way is free for the player to grab the long sought after treasure. The reward never was so close…